#include <iostream>
#include "SDL/SDL_framerate.h"

using namespace std;

FPSmanager *framerate = new FPSmanager;

int main(int argc, char **argv){

	SDL_initFramerate(framerate);
	SDL_setFramerate(framerate, 3);

	bool loop = true;

	while (loop){

		// Input

		// Process

		// Render

		cout << "blee ";

		SDL_framerateDelay(framerate);
	}

	return 0;
}